As a fan of Faith’s début adventure my mind started bouncing around with ideas on what I would love to see in a sequel, and quite frankly Mirrors Edge deserves a second chance.
EA Labels Frank Gibeau recently confirmed that Mirror’s Edge 2 is on their “to do” list, and could be powered by the Frostbite 2 engine. This is a good start, but no real information has been released about its real dev status.
The game is too unique of a property to be put aside. The franchise could very well become a commercial success, but whatever they do EA and DICE should not sell it out just to appeal to a mass audience.
Give us more room to work with, and more to worry about
Mirror’s Edge tells the story of Faith, a courier who practices Parkour while transporting sensitive information to clients in a city where people and communication are heavily monitored. Faith’s abilities make her a very agile character but the only obstacle she couldn’t dodge was a linear story.
ME2 should put the “free” back in Freerunner and give players full access to the city. Sandbox gameplay gives us the freedom to explore every corner, roof-top and back alley on a map. It would only feel natural to go wherever you want, whenever you want with the choice to complete races and obstacle courses located around the city.
The totalitarian regime ruling the city is still after Faith and her sister Kate who was framed for a murder she of course didn’t commit. After the events that transpired in Mirror’s Edge it would make sense to require players to constantly worry about patrols of police and helicopters as they explore an open world.
Side-missions: Faith is a fugitive so while she is on the run have her meet citizens who are affected by the oppressive regime, and give them a helping hand by taking on various duties. She could become an urban legend while bringing hope to people’s lives.
Kate, a former cop, should also play a big part in ME2, so much in fact that she should tag along during most of the single player campaign. Interaction points are in various parts of each level and the player can perform cooperative special moves with Kate. Some examples include assisting each other over walls or tag team moves against enemies.
Jump around with friends
A multiplayer component in ME2 has to be simple to play and, above all else, fun.
Instead of choosing from character skins the multiplayer should allow players to create their own Freerunner. After customizing the avatar’s look and name, explore a map with friends looking for challenges, time trials, and courses to complete to see who can get the best scores.
A co-op campaign (two players) would have players using their multiplayer creations in a story that runs parallel with the single player campaign. The characters are Faith’s courier buddies who were also affected by the aftermath of Mirror’s Edge. Being a courier is not the best profession to have on a resume, so the goal is to clear your reputations while staying alive.
What do you think? If you are a fan please leave comments and share your ideas as well because I plan on sending this article to EA.
They best I could hope for is that they at least read it.