Metro: Last Light Review
Damp and vermin-infested swamps and dark tunnels littered with rotting bodies await you in Metro: Last Light. Doesn’t that sound like a great way to spend a post-apocalyptic future? If so, 4A Games and Deep Silver created such an immersive gameplay experience in this sequel that the only thing left out was the ability to smell whats in your surroundings. Which is a good thing, trust me.
Metro Last Light is the follow-up to Metro 2033 and based off the book by Russian author Dmitry Glukhovsky. It tells the tale of Arytom, a ranger who lead a missile attack against a supernatural race called the Dark Ones. A power struggle among the human factions of the Metro heat up as they fight for control over weapons found in D6, a top-secret military installation. It is up to you to guide Arytom on a quest to find a key figure in the survival of all mankind in the Metro.
This game is very engaging and intriguing to the point where you actually want to listen to the conversations of the people you meet along the way. Soldiers enjoying a good meal and workers laboring along each other are full of personality, and how they convey their experiences is like reading a good book, but in video game form. The Metro is full of people trying to survive just like you are, so its best that you hear their story.
Metro Last Light handles very well for a FPS. The combat is visceral and satisfying but can be bogged down by too many menu screens. It doesn’t hold you hand either, as you have to worry about the little things like wiping the grim and blood off of your gas mask or using your lighter just to read your objectives on a clipboard in the dark. These are just a few examples of how Metro: Last Light draws you into its world.
The AI of the human enemies are pretty simple and a firefight can be won with basic tactics used in any FPS. Human enemies take cover when they need to and are accurate shots, but its the vicious mutants and other beasts you encounter that present a real challenge. I found myself backed into a corner plenty of times or running around in circles trying to shake their pursuit. It’s even more tense when you hear their noises and growls announcing their approach before they attack.
The bullets in your gun have other uses besides killing humans and mutants. Military grade rounds can be used as currency to buy weapons, upgrades and gear. You shouldn’t rely on your assault rifles and shotguns all the time because there are plenty of areas in Metro: Last Light where a stealthy approach is needed. You can stick to the shadows or make your own by turning the lights off, and do stealth kills on the unsuspecting guards or simply knock them out. The pacing of the campaign is done so well that stealth gameplay feels natural and not like something that was announced with a neon sign when you enter a dark area.
Should you give Metro: Last Light a try?
Metro: Last Light is one of the most immersive (there’s that word again) and atmospheric games I have played in a long time. The impressive visuals paint a picture of dark and eerie underground passages of the Metro and a desolate forsaken world when you step foot on to the surface. The campaign is pretty long (10-12 hours) so be ready to be exploring for a while and make sure you bring a gas mask and a light source because you’ll be needing it.
Metro: Last Light
Platforms: PS3, Xbox 360,PC
Developer: 4A Games
Publisher: Deep Silver
Released: May 14, 2013