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LittleBigPlanet PSP Review
Posted by DCI / Charles King on November 17, 2009 at 2:08 am in News, PSP/PSP go, Reviews

A post by "DCI / Charles King " http://www.comicbookresources.com/

"AAA Kid" of GOS. I'm like a good PS3 exclusive. Now what?? To see more posts click here

LBP PSP logo-BETA- 7in copy

SackBoy is back, and this time he is portable. LittleBigPlanet PSP takes the acclaimed PS3 exclusive and shrinks it down to fun size portions. This time around SCEA’s Cambridge Studio has the developer chores with close collaboration with Media Molecule. For LBP fans out there this isn’t just a watered down version of LBP. It’s a whole new game in itself, and it still lets you do what LBP is known for; Play, Create & Share.

Graphically, LBP PSP still has the charm of its PS3 counterpart. Cambridge did a great job of translating all that imagination into a small PSP screen. The game is just as colorful and abstract as you would expect it to be. Keep in mind that we are talking about the PSP here, and while the game looks gorgeous it lacks the obvious detail the PS3 version possesses. This is to be expected and I do not fault the developers at all, that would be to harsh of me. They did however accomplish what the LBP does on the PS3, and that is they still made the graphics seem tangible. LittleBigPlanet always looked like a game where you could actually touch the environments and objects. The PSP version still has that aspect, but just dialed down a notch.

lbp_cologne_perboyscales

In LBP PSP, there are 30 new levels across 7 new themes. You travel all around the globe, and on your journey you collect bubbles, stickers, and new items to customize your SackBoy/Girl. Off course you have your challenge areas which are just as fun as the Story Levels themselves. While navigating through a level you will have to move into the background to get to a new path. At first it was hard for me to tell when I was actually able to do this, mainly because of the small screen and the abstract level design. Once you get use to how the levels are designed you start to pick up on it and navigating becomes easier.

The core gameplay brings you back to the old school of Platforming, where a mistimed jump meant your doom. You might find yourself being pretty old school because jumping can be a little big spotty. You hold the x button down to perform a higher jumper. While I was playing the game I couldn’t tell if he was actually performing a higher jump or not. The physics also can be too touchy at times. There were some occasions where I would jump on a block and that was enough for it to topple over. I even barely touched objects and that was enough to move them. This however does not take away from the gameplay at all. If you’re lucky you can use them to your advantage.

LBP_PSP_013

You will be able to tell fairly quickly that the  PSP screen is too small to see the detail LBP is known for. It also impacts customization of your SackBoy in a big way. When you finally decide on a certain look you want the only time you can really see it in detail is when the camera zooms in on you. That only really happens at the end of a level when you collect your rewards. You use the “Popit” menu to access the materials and tools needed to customize your SackBoy. Because of the screen I found myself just sticking to one look. I would change my look depending on the area though; like for example when I was in China I changed SackBoy to wearing silk robes. Besides trying to stay in character with the level, I was a little turned off from customizing my Sackboy. You might find your SackBoy wearing the same things over and over again if you’re anything like me. Who knows, that might not stop you at all from changing your SackBoy numerous times during the game.

LBP PSP still lets you create your own levels and play the creations of others over the PSN. Level creation is just as involved as the PS3 and the tools are involved but easy to use. However, there is something missing in this version that the PS3 version is well known for and that is multiplayer. This is a one player game only which might disappoint some of you wanting to play on the go with your friends. There also is not PSP/PS3 connectivity like Gran Turismo will have with GT5. Who knows maybe these will be features they will implement in the future.

LBP_PSP_010

Pros

  • Great Translation from PS3-PSP
  • The same level of imagination, only smaller
  • Fun and Challenging
  • Play, Create and Share is still well represented
  • Keeps the same charming presentation

Cons

  • Big Imagination, Small Screen
  • Background/Foreground movements can get somewhat annoying
  • No Multiplayer

Overall: 4/5

LBP_PSP_016

LBP is actually the perfect IP to make portable. The imagination behind the game is so vast, Why not be able to take it with you on the go? Cambridge did an excellent job of developing this game, and Stephen Fry is back with his witty and clever narratives. I thoroughly enjoyed playing this game. It was challenging and fun, and the overall presentation of the LBP universe puts a smile on my face.  LBP PSP has the “Share” part right with its content, but not when it comes to sharing the actual game experience with others. Regardless fans of this growing franchise should pick this game up and have a SackBoy with them wherever they go.

SackBoy is back, and this time he is portable. LittleBigPlanet PSP takes the acclaimed PS3 exclusive and shrinks it down to fun size portions. This time around SCEA’s Cambridge Studio has the developer chores with close collaboration with Media Molecule. For LBP fans out there, this isn’t just a watered down version of LBP. It’s a whole new game in itself, but it still lets you do what LBP is known for; Play, Create & Share.
Graphically, LBP PSP still has the charm of its PS3 counterpart. Cambridge did a great job of translating all that imagination into a small PSP screen. The game is just as colorful and abstract as you would expect it to be. Keep in mind that we are talking about the PSP here, and while the game looks gorgeous it lacks the obvious detail the PS3 version possesses. This is to be expected and I do not fault the developers at all, that would be to harsh of me.
They did however accomplish what the LBP does on the PS3, and that is they still made the graphics of LBP seem tangible. LittleBigPlanet always looked like a game where you could actually touch the environments and objects. The PSP version still has that, but just dialed down a notch.
In LBP PSP, there are 30 new levels across 7 new themes. You travel all around the globe, and on your journey you collect bubbles, stickers, and new items to customize your SackBoy/Girl. Off course you have your challenge areas which are just as fun as the Story Levels themselves. While navigating through a level you will have to move into the background to get to a new path. At first it was hard for me to tell when I was actually able to do this, mainly because of the small screen and the abstract level design. Once you get use to how the levels are designed you start to pick up on it and navigating becomes easier.
The core gameplay brings you back to the old school of Platforming, where a mistimed jump meant your doom. Jumping can be a little big spotty though. You hold the x button down to perform a higher jumper. While I was playing the game I couldn’t tell if he was actually performing a higher jump or not. The physics also can be too touchy at times. There were some occasions where I would jump on a block and that was enough for it to topple over. I even barely touched objects and that was enough to move them. This however does not take away from the gameplay at all. If you’re lucky you can use them to your advantage.
If you haven’t noticed by now you can tell that the PSP screen is too small to see the detail LBP is known for. It also impacts customization of your Sack Person in a big way. When you pick finally decide on a certain look the only time you can really see it in detail is when the camera zooms in on you. That only really happens at the end of a level when you collect your rewards. You use the “Popit” menu to access the materials, stickers, and tools needed to customize your SackBoy. Because of screen I found myself just sticking to one look. I would change my look depending on the area though; like for example when I was in China I changed SackBoy to wearing silk robes. You might find your SackBoy wearing the same things over and over again if you’re anything like me.
LBP PSP still lets you create your own levels and play the creations of others over the PSN. Level creation is just as involved as the PS3 and the tools are involved but easy to use. However, there is something missing in this version that the PS3 version is well known for and that is multiplayer. This is a one player game only which might disappoint some of you wanting to play on the go with your friends. There also is not PSP/PS3 connectivity like Gran Turismo will have with GT5. Who knows maybe these will be features they will implement in the future.
Pros
Great Translation from PS3-PSP
The same level of imagination, only smaller
Fun and Challenging
Play, Create and Share is still well represented
Keeps the same charming presentation
Cons
Big Imagination, Small Screen
Background/Foreground movements can get somewhat annoying
No Multiplayer
Overall: 4/5
LBP is actually the perfect IP to make portable. The imagination behind the game is so vast, Why not be able to take it with you on the go? Cambridge did an excellent job of developing this game, and Stephen Fry is back with his witty and clever narratives. I thoroughly enjoyed playing this game. It was challenging and fun, and the overall presentation of the LBP universe puts a smile on my face.  LBP PSP has the “Share” part right with its content, but not when it comes to sharing the actual game experience with others. Regardless fans of this growing franchise should pick this game up and have a SackBoy with them wherever they goSackBoy is back, and this time he is portable. LittleBigPlanet PSP takes the acclaimed PS3 exclusive and shrinks it down to fun size portions. This time around SCEA’s Cambridge Studio has the developer chores with close collaboration with Media Molecule. For LBP fans out there, this isn’t just a watered down version of LBP. It’s a whole new game in itself, but it still lets you do what LBP is known for; Play, Create & Share.
Graphically, LBP PSP still has the charm of its PS3 counterpart. Cambridge did a great job of translating all that imagination into a small PSP screen. The game is just as colorful and abstract as you would expect it to be. Keep in mind that we are talking about the PSP here, and while the game looks gorgeous it lacks the obvious detail the PS3 version possesses. This is to be expected and I do not fault the developers at all, that would be to harsh of me.
They did however accomplish what the LBP does on the PS3, and that is they still made the graphics of LBP seem tangible. LittleBigPlanet always looked like a game where you could actually touch the environments and objects. The PSP version still has that, but just dialed down a notch.
In LBP PSP, there are 30 new levels across 7 new themes. You travel all around the globe, and on your journey you collect bubbles, stickers, and new items to customize your SackBoy/Girl. Off course you have your challenge areas which are just as fun as the Story Levels themselves. While navigating through a level you will have to move into the background to get to a new path. At first it was hard for me to tell when I was actually able to do this, mainly because of the small screen and the abstract level design. Once you get use to how the levels are designed you start to pick up on it and navigating becomes easier.
The core gameplay brings you back to the old school of Platforming, where a mistimed jump meant your doom. Jumping can be a little big spotty though. You hold the x button down to perform a higher jumper. While I was playing the game I couldn’t tell if he was actually performing a higher jump or not. The physics also can be too touchy at times. There were some occasions where I would jump on a block and that was enough for it to topple over. I even barely touched objects and that was enough to move them. This however does not take away from the gameplay at all. If you’re lucky you can use them to your advantage.
If you haven’t noticed by now you can tell that the PSP screen is too small to see the detail LBP is known for. It also impacts customization of your Sack Person in a big way. When you pick finally decide on a certain look the only time you can really see it in detail is when the camera zooms in on you. That only really happens at the end of a level when you collect your rewards. You use the “Popit” menu to access the materials, stickers, and tools needed to customize your SackBoy. Because of screen I found myself just sticking to one look. I would change my look depending on the area though; like for example when I was in China I changed SackBoy to wearing silk robes. You might find your SackBoy wearing the same things over and over again if you’re anything like me.
LBP PSP still lets you create your own levels and play the creations of others over the PSN. Level creation is just as involved as the PS3 and the tools are involved but easy to use. However, there is something missing in this version that the PS3 version is well known for and that is multiplayer. This is a one player game only which might disappoint some of you wanting to play on the go with your friends. There also is not PSP/PS3 connectivity like Gran Turismo will have with GT5. Who knows maybe these will be features they will implement in the future.
Pros
Great Translation from PS3-PSP
The same level of imagination, only smaller
Fun and Challenging
Play, Create and Share is still well represented
Keeps the same charming presentation
Cons
Big Imagination, Small Screen
Background/Foreground movements can get somewhat annoying
No Multiplayer
Overall: 4/5
LBP is actually the perfect IP to make portable. The imagination behind the game is so vast, Why not be able to take it with you on the go? Cambridge did an excellent job of developing this game, and Stephen Fry is back with his witty and clever narratives. I thoroughly enjoyed playing this game. It was challenging and fun, and the overall presentation of the LBP universe puts a smile on my face.  LBP PSP has the “Share” part right with its content, but not when it comes to sharing the actual game experience with others. Regardless fans of this growing franchise should pick this game up and have a SackBoy with them wherever they go.
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3 Comments Leave yours

  1. chris beal (blingbling1988) December 4, 2009 at 6:06 am

    Wow… Nicely put dci. I love this game and when when you think about it, its really worth every single penny because it never ends. its the game that keeps on giving.lol

    Like or Dislike: Thumb up 0 Thumb down 0

  2. Lex_Yayo_407/Alex Negron
    Lex_Yayo_407 November 17, 2009 at 10:47 am

    Great review! I got to check this game out.

    Like or Dislike: Thumb up 0 Thumb down 0

  3. KillerRaja
    KillerRaja November 17, 2009 at 10:45 am

    looks exactly like what i thought it wud be

    Like or Dislike: Thumb up 0 Thumb down 0

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