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Killzone 2 New Details
Posted by Worsecase/Wynton Harris on July 15, 2008 at 11:46 pm in News, PS3

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So far all the people know about killzone 2 are the amazing graphics, the amazing animation, and the new innovative first person cover system. Now you are about to learn more. There is a new badge system which allows users to mix and match abilities into primary and secondary spots to complement their play style. This feature keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized weapons.

Engineer:
Primary badge ability – Sets up an automated turret which targets the enemy
Secondary badge ability – Repairs ammunition dispensers, mounted guns, and automated turrets

Medic:
Primary badge ability – Revives downed team mates
Secondary badge ability – Throws a health pack, which can be picked up by other players

Scout:

Primary badge ability – Uses a cloaking suit to become near-invisible
Secondary badge ability – Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates

Assault:

Primary badge ability – Dons heavy armor twice as strong as normal
Secondary badge ability – Temporarily boosts running speed

Tactician:

Primary badge ability – Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability – Requests air support from a sentry bot which targets the enemy

Saboteur:

Primary badge ability – Assumes the disguise of a randomly selected enemy player
Secondary badge ability – Throws a sticky, proximity-activated C-4 charge
Posted By WorseCase

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